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Montage Sequence – Friend or Foe?

Filed under: Dan Bronzite's Script Tips by Dan @ 1:17 pm on June 29, 2011

Instead of writing a bunch of short scenes with little or no dialogue as separate steps in your story, why not group them together in a sequence and count it as one scene?  This way you can still give the audience the information they need but you compress the method in which you reveal it – adding pace to your story.

Okay, you say, we’ve seen this a zillion times in movies.. and it’s called a “montage”.  A sequence of shots, typically put to music to show the condensed passage of time.  It’s a screenwriting device that sometimes helps a script and sometimes, as with all over-used devices, hinders it.  Just like anything you do when creating a screenplay you have to make sure that every story, character or stylistic element is justified.  That means, asking yourself the question “Does it make sense to have this here?”.

The typical use of a montage sequence can be seen in movies like The Karate Kid or Flashdance – whereby the central character has to learn how to do karate or how to do a complicated dance routine.  If the scenes were played in real time the audience would be sitting in the movie theater for weeks and would probably be a little bored.  Similary, if you just jump to the scene where the Karate Kid does the “crane”, the climax wouldn’t have any impact and we’d be asking ourselves how in hell did this scrawny little kid suddenly know how to do such an amazing karate kick!  It just wouldn’t be believable.

So it is clear that in this example that a montage sequence is necessary.  But the problem is, we’ve seen them done so many times it forms a part of our instinctive cinematic language.  This can be a good thing, because we know what’s going on and don’t have to be educated – we just accept it.  But conversely, it doesn’t really break any boundaries for the cinematic art form and can often be the choice of a lazy writer.

If you decide that a montage sequence is absolutely the only way you can convey your character’s emotional or physical development in a short passage of time then go ahead, use it, but try to be innovative.  Maybe don’t use music.  Or perhaps use split-screen so the events unfold in condensed time in parallel to real-time events. Maybe you could even disguise the sequence through other techniques such as CGI, voice-over, flicking through pages of a book.. who knows, that’s up to you.

The point is, whatever screenwriting device you use from your creative writing toolbox, don’t be lazy.  Always force yourself to find a creative solution to your storytelling and never settle for something because it’s the easy option.

The Power of the Flashback

Filed under: Dan Bronzite's Script Tips by Dan @ 1:14 pm on June 19, 2011

Flashback can be a clever device or it can be an annoying one.  If you use it sparingly and don’t rely on it too heavily to tell your story then it can really help with the revelation of subplot, the recollection of key past events tied into your current plot, and the resurgence of repressed memories – sprinkling a little style at the same time.

When learning how to write a script, think of flashback as just another weapon in the screenwriter’s armoury. Sometimes it may help you, other times it may just get in the way or over-convolute the story, but if you use it correctly this device can be a fantastic visual aid.  Don’t use flashback because you are lazy.  If you can find another way of telling your backstory then be innovative and pursue a more creative route that doesn’t rely on exposition.

Only use flashback if there is no other way to convey past events or if you feel that introducing flashback (or indeed flash forward) will enhance the piece in a stylistic manner.  Sometimes writers even use flashback to intentionally confuse an audience or lead them down a particular path so as to turn the tables on them later on.

A great example of this was in The Usual Suspects where Kevin Spacey’s character retold past events to the cop Chazz Palminteri.  We bought the story he was feeding us hook, line and sinker. And why not?  We had no reason not to believe that what he was saying was the truth, and the director also presented the backstory as the truth with no hint to subterfuge.  Then, right at the crucial moment in the third act, the writer and director pulled the floor out from under us and revealed that Kevin Spacey had been lying and that he was in fact the villain of the piece Keyser Söze.

Flashback, like any screenwriting device, such as voice-over, can be used or abused.  Good writers use it in a way that enhances the narrative and character development of a movie without relying on it to solve plot problems.  Great script writers find innovative ways to play with this cool device so that it feels fresh yet at the same time familiar. The trick is, striking the perfect balance.

Remember the Golden “Rule of Three” for Writing

Filed under: Dan Bronzite's Script Tips by Dan @ 1:11 pm on June 9, 2011

I know some of you writers out there – yes, you know who you are — don’t like rules and formulas and are ruthlessly resistant to following any kind or paradigm in your script writing efforts but the simple truth is that patterns and methods exist in life and art and often it is the artist’s task to present them in such a way so that they enhance the drama but do not stand out like a sore thumb.

Even Gene Kelly used technique.. He didn’t just wake up one morning and do a back flip but he was such a master at his craft that he made every dazzling move look seamless and effortless through years of practice and applying technique to creativity.

The job is the same for the writer.  To create a story that has technique and intention yet uses tried-and-tested screenwriting devices where necessary and the writer’s skill to present the events that unfold in an organic way so that we, as an audience, hook into the plot and the characters that inhabit the depicted fiction world before us.

So with that in mind, you, as a screenwriter, must learn that the “rule of three” doesn’t just apply to telling jokes.  That’s right, you don’t have to be a comedian (but it sometimes helps) to use this technique in your own scripts to make your narrative and character development have more impact.

In order for an audience to remember an important piece of information or to fully understand and identify with your screenplay’s clever third-act twist, you first have to set it up, then you remind them (usually in a subtle way) and then you make that jaw-dropping pay-off!  And it doesn’t just apply to your overall act structure but also to scenes and the dialogue within them.  Just as a witty one-liner may have a beginning, middle and end, so does a monologue, a heated dialogue exchange, a fight and a car chase.  The rules appear everywhere to varying degrees.

A crude example would be your hero entering a trendy club and noticing an ornate bowl of nuts on the bar.  He takes one as he asks the bartender some questions.  Then during the middle of the scene a seductive woman approaches him and they exchange some dialogue.  He’s not interested but as she departs she mentions how the nuts he’s eating contain germs since people don’t wash their hands.  As we approach the end of the scene, the hero comes face to face with the person that has been following him all day and they have a fist fight while everybody around them watches on.  The hero ultimately wins by reaching behind him, grabbing the bowl of nuts and slamming it across the guy’s head.. maybe even ending the scene with a witty retort about how the woman was right and that the nuts are bad for your health.

Setup. Reminder. Pay-off.

Now, would the scene work as well with only the first and last visual of the nuts?  Or perhaps just the last? No. One – Two – Three. Simple yet extremely effective.

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Filed under: Promotions by admin @ 9:08 am on June 7, 2011

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Happy Writing!

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